container is a local model of the globe and all Tile model shells. :WaitForChild("ClearTile").OnClientEvent:connect The server should tell all players that can see the unit that it has moved and to act accordingly. This is NOT done and is a lot of data to throw around while a 7 person RTS is going on….The server should tell client1 any data revealed from the moving of the unit and to remove the stuff that’s been moved out of range. Don’t make the client tell the server the price of the thing you’re buying. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |